
export enum CharacterDirection {
    left = -1,
    right = 1
}

export enum CharacterType {
    player,
    enemy
}

export enum PrefabNames {
    CombatTxt = "CombatTxt"
}

export enum ResPath {
    icon_path = "icons/"
}
export enum CardIdEnum {
    monthId = 100,
    perpetualId
}

export enum SkillIdCenter {
    id_1001 = 1001,
    id_1002,
    id_1003,
    id_1004,
    id_1005,
    id_1006,
    id_1007,
    id_1008,
    id_1009,
    id_1010,
    id_1011,
    id_1012,
    id_1013,
    id_1014,
    id_1015
}


